Player Character

The player has a myriad of abilities that all serve to help the player find kills or sneak by a heavily guarded area. The magical abilities all require souls to power them. The goal of these abilities is to allow for the player to both engage in combat, but also let them find other solutions through the level.


Player Metrics

Max Health: 100

Max Stamina: 100

Movement Speed: 1.5 meters per second, 0.75 meters per second when crouching, and 2.25 meters per second when sprinting

Player Height: 1.5 meters

Jump Height: 1 meter

Max Souls: 6

The Crossbow

Damage: 50

Range: 250 meters

Cost: 1 Crossbow Bolt

The crossbow is the players default ranged damage option. The player can fire a single bolt every 2 seconds, providing a way for the player to pickoff targets from range. However it comes with the risk that each bolt will alert the enemy to the players location and increase their suspicion. Headshots will instantly kill any target that has no magical ward. 

(Credit for the base code and model for the crossbow go to )

Shrouded Step

Damage: N/A

Range: up to 20 meters horizontally and up to 5 meters vertically

Cost: 1 soul

Shrouded step is the players main mobility option. The player holds the ability key to aim the teleport location, and on release the player will teleport to the location. This allows the player to cross short distances without needing to physically sneak by. There is a height restriction on the teleport to keep the player from being able to reach unintended locations


Soul Heal

Damage: N/A

Range: N/A

Cost: 2 souls

Soul Heal restores the players health. During the cast the player is unable to use weapons. This spell costs more to disincentivize combat and push the player towards stealth. The player will heal until the healing resource runs out, or the player reaches 100 health. The player is slowed while healing, creating an oppurtunity cost.

Distraction

Damage: N/A

Range: 20 meters

Cost: 1 soul

Distraction creates a loud magical effect that draws in guards, luring them away from their posts. The distraction will fire off three notifications to lure over the AI over a few seconds, giving the player a window to move past the NPCs

Melee Attack

Damage: 40

Range: 3 meters

Cost: N/A

The player swings their dagger, doing damage to the first enemy they hit. Each attack can only do damage once before the hitbox is destroyed.

Block

Damage: N/A

Range: 1 Meter

Cost: 30 stamina

The player raises their blade into a defensive stance, stopping all incoming melee attacks from the front. This allows the player to have a defensive option in melee combat. If the player blocks the attack within a short time of going into the block, they will parry the attack and leave the attacker reeling. Otherwise it will simply block the attack. While blocking the player moves slower.

Melee Attac

Sneak Execution

Damage: 150

Range: 2 Meters

Cost: N/A

While undiscovered, the player can lunge out of hiding and grab the target, draining their soul energy and killing them without even leaving a scratch. Kills through this method will give the player extra souls, rewarding the necesary risk and skill.

Drop Execution

Damage: 150

Range: 2 Meters

Cost: N/A

When the player attacks an unaware enemy while falling they will snap onto the target and instantly execute them. This cancels any momentum the player has when landing and prevents fall damage from occurring, acting as a skillful mobility tool.